Sneak Peek: Accelerating the Face Rigging Process in Maya
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In this Maya tutorial we'll explore node-centric pose based deformers as drivers for corrective blend shapes.
We'll learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights and apply corrective blend shapes.
By the end of this Maya training you'll have learned new strategies for completing the rigging process quickly and efficiently.